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mesh

Mesh refers to a discrete representation of a geometric space, consisting of interconnected elements that approximate the shape of an object or region. In mathematics and computer graphics, a mesh is typically a collection of vertices, edges, and faces that define the surface or volume of a shape. Faces are usually polygons, with triangles and quadrilaterals being most common.

Polygon meshes are widely used in 3D modeling and rendering. A vertex is a point in space;

Mesh generation and processing aim to create or improve a mesh for accuracy, efficiency, or quality. Algorithms

Quality is assessed by metrics such as element shape quality (aspect ratio, skewness), size variation, and checks

Applications span computer graphics, geometric modeling, finite element analysis, computational fluid dynamics, and scientific visualization. In

an
edge
connects
two
vertices;
and
a
face
is
a
polygon
bounded
by
edges.
Triangular
meshes
are
especially
common
because
they
are
simple
to
process,
while
quad
meshes
support
smooth
subdivision
for
production
workflows.
include
Delaunay
triangulation,
Voronoi-based
methods,
and
advancing-front
techniques.
Subdivision
methods
such
as
Catmull-Clark
or
Loop
produce
smoother
surfaces,
and
operations
like
smoothing,
refinement,
coarsening,
and
remeshing
adjust
density
and
quality.
that
ensure
elements
are
valid
(non-inverted).
Data
structures
such
as
half-edge,
winged-edge,
and
quad-edge
encode
connectivity
and
support
efficient
traversal
and
editing.
networking,
a
mesh
describes
a
mesh
network,
a
topology
where
nodes
forward
data
for
the
network,
often
with
self-healing
routing
and
multi-hop
paths.