CatmullClark
Catmull-Clark is a subdivision scheme used in computer graphics to generate smooth surfaces from coarse polygonal meshes. It was introduced by Ed Catmull and Jim Clark in 1978 and has become a foundational technique in 3D modeling and animation, notably influencing Pixar’s subdivision workflows.
In each subdivision step, the algorithm computes three kinds of points: face points, edge points, and new
Catmull-Clark surfaces are generally smooth in the limit, with high continuity at regular regions and slightly