Home

Renderings

Renderings are the digital images produced by the process of rendering, which converts a model into a visual representation through a computer. In computer graphics, rendering translates geometry, materials, lighting, and camera parameters into pixels on a screen or into a still image or animation. Renderings are used in films, video games, architectural visualization, product design, and scientific visualization.

Render pipelines vary by technique. Rasterization converts 3D primitives into 2D fragments and applies shading, texture

Real-time rendering aims to maintain high frame rates, typically using rasterization with approximations, while offline or

Inputs include 3D geometry (meshes), materials and shaders, textures, lighting setups, camera positions, and scene graphs.

Beyond entertainment, renderings are used in medical volume rendering, scientific visualization, and architectural visualization.

mapping,
and
lighting
to
produce
an
image
quickly,
suitable
for
interactive
applications.
Ray
tracing
simulates
the
paths
of
light
rays
to
compute
shadows,
reflections,
and
refractions
with
high
realism
but
greater
computational
cost.
Path
tracing,
a
form
of
Monte
Carlo
ray
tracing,
samples
many
light
paths
to
approximate
global
illumination.
Radiosity
and
other
global
illumination
methods
emphasize
interreflections
of
light.
Denoising
and
upsampling
techniques
are
commonly
used
to
reduce
noise
in
renders.
render-farm
rendering
can
take
minutes
or
hours
per
frame
to
achieve
photorealism
through
path
tracing.
Modern
pipelines
often
blend
techniques
and
rely
on
hardware
acceleration
(CPUs,
GPUs,
and
specialized
ray-tracing
cores)
plus
AI-based
denoisers.
Outputs
are
still
images,
image
sequences,
animations,
or
interactive
frames.
Output
quality
is
evaluated
by
realism,
accuracy
of
lighting
and
shading,
texture
fidelity,
and
the
balance
with
performance
constraints.