GLTFGLB
GLTFGLB refers to the GL Transmission Format family, consisting of the text-based GLTF (.gltf) and the binary GLB (.glb) formats, developed by the Khronos Group as efficient, interoperable standards for transmitting 3D assets. Both are designed to enable realistic rendering with compact, web-friendly data structures that are easy to parse in real time.
GLTF is a JSON-based file format that describes a scene graph, including nodes, meshes, materials, textures,
GLB is the binary container form of glTF. It stores the same scene description in JSON, but
Both formats support modern features such as physically based rendering materials, metallic-roughness workflows, textures, animations, morph