gltf
glTF (GL Transmission Format) is an open standard developed by the Khronos Group for the efficient transmission and loading of 3D scenes and models. It is designed to be lightweight and extensible, enabling fast parsing and minimal runtime work. The format exists as a JSON-based file (.gltf) with separate binary buffers and textures, or as a single binary container (.glb) that packages all assets together.
Core to glTF is a scene graph that describes nodes, meshes, materials, textures, skins, animations, and cameras.
glTF has become widely adopted as a neutral 3D interchange format and as a runtime asset format
Texture compression, binary packaging, and streaming are common advantages of glTF. The ecosystem includes many extensions,