skinning
Skinning is a term used to describe several related processes in different domains. In animal processing, skinning refers to removing the skin from an animal, typically after slaughter. It is common in game processing, meat production, and the fur or leather industries. The technique and cleanliness of skinning are guided by animal welfare, food safety, and regulatory standards that vary by country and region.
In computer graphics and 3D modeling, skinning is the process of binding a deformable mesh to an
In software and user interface design, skinning refers to applying a visual style or “skin” to an
Across its uses, skinning involves transforming an underlying substrate—animal tissue, a digital mesh, or a user