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Skinning

Skinning is a term used to describe several related processes in different domains. In animal processing, skinning refers to removing the skin from an animal, typically after slaughter. It is common in game processing, meat production, and the fur or leather industries. The technique and cleanliness of skinning are guided by animal welfare, food safety, and regulatory standards that vary by country and region.

In computer graphics and 3D modeling, skinning is the process of binding a deformable mesh to an

In software and user interface design, skinning refers to applying a visual style or “skin” to an

Across its uses, skinning involves transforming an underlying substrate—animal tissue, a digital mesh, or a user

underlying
skeleton
or
rig.
Each
vertex
of
the
mesh
is
influenced
by
one
or
more
bones,
with
assigned
weights
that
determine
how
much
each
bone
affects
that
vertex.
As
the
skeleton
moves,
the
mesh
deforms
accordingly.
The
most
common
method
is
linear
blend
skinning,
also
known
as
smooth
skinning,
while
more
advanced
approaches
include
dual
quaternion
skinning
to
preserve
volume
and
reduce
artifacts.
Weight
painting
and
envelopes
are
used
to
control
how
strongly
each
bone
influences
each
vertex.
Skinning
is
a
core
step
in
character
animation
and
rigging
pipelines.
application
to
change
its
appearance
without
altering
functionality.
Skins
define
elements
such
as
colors,
textures,
icons,
and
layout
cues.
Skinning
is
supported
by
many
programs
and
platforms,
enabling
users
to
customize
the
look
and
feel
of
interfaces,
media
players,
and
operating
system
themes.
interface—into
a
different
outer
appearance
or
behavior
while
preserving
core
structure.