GLB
GLB is the binary container format for the glTF 2.0 asset exchange specification developed by the Khronos Group. It packages a complete 3D model or scene into a single file, including geometry, materials, textures, animations, and the scene graph. GLB is designed to be compact and easy to load, offering a self-contained alternative to the JSON-based glTF plus separate binary and image files.
A GLB file has a fixed header and one or more data chunks. The common arrangement includes
GLB serves as a widely adopted interchange format for 3D content, particularly for web and mobile applications.
Extensions and compression: GLB leverages the glTF extension mechanism to reduce file size and expand capabilities.
Limitations: GLB files can still be large if textures or detailed geometry are used. Some older software