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Textures

Texture refers to the visual or tactile quality of a surface or the perceived surface characteristics in an image. It encompasses tactile textures, which can be felt, and visual textures, which are seen through patterns, granularity, or regularity.

In physical objects, texture arises from material composition, microstructure, and surface finishing. Rough textures feel coarse

In art and design, texture contributes to realism, depth, and material suggestion. Artists simulate texture with

In computer graphics, a texture is a bitmap or image applied to a 3D surface via texture

Texture analysis in image processing characterizes patterns by statistical or frequency-based measures. Features describe coarseness, contrast,

Texture is a foundational concept across disciplines, informing aesthetics, user experience, and material science, and helping

and
irregular,
while
smooth
textures
feel
even
and
slick.
Natural
textures
include
wood
grain,
stone,
leather,
and
fabric
weaves;
manufactured
textures
include
brushed
metal,
polished
stone,
and
molded
plastics.
brushwork
or
stamping,
while
digital
media
use
textures
mapped
onto
surfaces
to
convey
surface
detail
and
material
properties.
mapping.
Textures
increase
detail
without
increasing
geometry.
Common
types
include
diffuse
(albedo)
textures,
normal
maps
that
simulate
small-scale
relief,
and
maps
for
roughness,
metallicity,
specular
reflection,
emissive
brightness,
and
height.
Rendering
often
uses
tiling,
mipmapping
for
distance
scaling,
and
filtering
to
reduce
artifacts.
regularity,
and
directionality.
Methods
include
gray-level
co-occurrence
matrices
(Haralick
features)
and
Gabor
filters
to
capture
oriented
textures.
systems
interpret
visual
information
in
images
and
3D
models.