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Dicebased

Dicebased is an adjective used to describe processes, systems, or games that rely on dice as the primary source of randomness. The term is not tied to a single formal standard and can appear in discussions of tabletop games, mathematical demonstrations, and experimental randomization methods. A dicebased approach uses physical or digital dice to generate outcomes that determine events, scores, or selections.

In gaming, dicebased mechanics are common in tabletop role-playing games and board games. Players roll dice

In probability and education, dicebased methods illustrate randomness and probability. Rolling dice helps observers explore distributions,

In computing and cryptography, dice-based randomness can refer to protocols or ceremonies that rely on rolling

Limitations of dicebased methods include potential biases if dice are not fair, dependencies between rolls, and

to
resolve
actions,
determine
damage,
or
decide
success.
Various
dice
configurations
(six-sided,
twenty-sided,
and
others)
and
dice
pools
shape
probability
distributions
and
strategic
choices,
with
examples
including
classic
d20
systems
and
modern
dice-based
engines.
expected
values,
and
variance.
Dice
can
underpin
simulations
and
classroom
demonstrations,
offering
a
tangible
way
to
study
combinatorics
and
statistical
concepts.
physical
dice
to
generate
unpredictable
numbers,
or
to
algorithms
that
simulate
dice
outcomes.
In
software
contexts,
true
randomness
is
often
achieved
with
hardware
or
algorithmic
generators,
while
dice-based
techniques
may
augment
or
verify
randomness.
practical
constraints
for
large-scale
simulations.
Despite
this,
their
simplicity,
transparency,
and
social
trust
make
them
valuable
in
education,
prototyping,
and
casual
gaming.
Related
topics
include
dice,
randomness,
probability,
and
tabletop
games.