Home

AntiAliasingTechniken

AntiAliasingTechniken is a group of methods in computer graphics aimed at reducing aliasing effects, such as jagged edges, on rendered images. The goal is to produce smoother contours and more accurate appearance of lines, polygons and textures, particularly at lower display resolutions or when viewing fine geometry.

Classical, raster-based approaches include supersampling and multisampling. Supersampling renders the scene at a higher resolution and

Temporal Anti-Aliasing (TAA or TXAA) uses information from previous frames and motion vectors to stabilize edges

The choice of technique depends on desired image quality, available processing power, and scene characteristics such

then
downsamples
to
the
target
display,
delivering
high
quality
but
with
high
performance
cost.
Multisampling
focuses
sampling
on
polygon
edges
to
smooth
jaggies
with
lower
overhead,
sometimes
enhanced
by
techniques
like
coverage
sampling
(CSAA)
or
extended
equivalences
(EQAA).
In
addition,
post-processing
methods
such
as
MLAA
(morphological
AA),
FXAA
(fast
approximate
AA)
and
SMAA
provide
avenues
to
smooth
edges
after
rendering,
generally
offering
good
performance
with
varying
degrees
of
edge
clarity
and
potential
blur.
over
time.
This
approach
can
produce
strong
anti-aliasing
with
relatively
modest
performance
impact
but
may
introduce
ghosting
or
temporal
artifacts
under
certain
motion
conditions.
as
transparency
and
motion.
SSAA
yields
the
highest
quality
at
a
steep
performance
cost.
MSAA
offers
a
balanced
compromise,
while
post-processing
methods
like
FXAA,
SMAA
and
MLAA
are
fast
and
widely
used
in
real-time
applications.
Modern
rendering
pipelines
often
combine
approaches
to
achieve
a
practical
balance
between
sharpness,
stability
and
performance.