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Supersampling

SuperSampling, or supersampling anti-aliasing (SSAA), is a computer graphics technique that renders a scene at a higher resolution than the target display and then downscales the result. The goal is to reduce jagged edges and other aliasing artifacts on rendered images.

It achieves this by increasing sampling density during rendering. The image is shaded at the higher resolution,

Variants of SSAA include full-scene SSAA, which renders the entire frame at the elevated resolution, and partial

Advantages of SSAA include high-quality edge smoothness and broad compatibility with shaders and rendering pipelines, as

Historically, SSAA was widely used in older games and professional workflows before more efficient anti-aliasing methods

See also: anti-aliasing; downsampling; texture filtering; temporal anti-aliasing.

and
the
final
image
is
produced
by
averaging
or
filtering
multiple
samples
per
output
pixel
during
downsampling.
Common
configurations
render
2x,
4x,
or
more
samples
per
axis.
This
approach
can
improve
edge
fidelity
across
geometry
and
textures.
or
adaptive
SSAA,
which
targets
specific
areas
such
as
edges
or
shading
regions.
TemporalSupersampling
combines
information
from
multiple
frames
to
augment
spatial
sampling,
and
some
implementations
mix
SSAA
with
other
anti-aliasing
techniques
to
balance
quality
and
performance.
it
does
not
rely
on
the
specifics
of
a
shader
or
scene
content.
Disadvantages
are
its
heavy
computational
and
memory
costs,
since
rendering
at
a
higher
resolution
multiplies
workload;
it
can
be
impractical
for
real-time
applications,
and
downsampling
filters
must
be
carefully
chosen
to
avoid
blur.
emerged.
Modern
real-time
rendering
often
relies
on
alternatives
such
as
multisample
anti-aliasing
(MSAA),
post-process
anti-aliasing
techniques,
or
upscaling-based
approaches,
sometimes
in
combination
with
temporal
methods
to
achieve
similar
quality
at
lower
cost.