wearm
Wearm is a term used in discussions of wearable computing to describe a class of devices that merge biometric sensing, ambient computing, and augmented reality to influence how users perceive their surroundings. In wearm systems, sensors collect physiological or environmental data, a computing core analyzes it, and feedback is delivered through visual overlays, haptic cues, audio, or a combination of these. The goal is contextual augmentation rather than mere display, enabling the wearer to react to real world conditions more effectively.
The term emerges in HCI and product discourse in the early 2020s as designers sought categories for
Applications include personal wellness monitoring with calming or alerting feedback, task-focused augmentation for professionals, navigational or
Safety and ethics considerations emphasize data privacy, consent for collected biometric data, and the risk of
See also: wearable technology, augmented reality, haptics, ambient intelligence.