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surfacemodeling

Surface modeling is a computer-aided geometric modeling approach that represents three‑dimensional shapes primarily through surfaces rather than volumes. It focuses on exterior form, smoothness, and precise control of curvature, making it especially suitable for freeform shapes used in design and visualization.

Among common representations are parametric surface models such as Bezier, B-spline, and NURBS surfaces, which use

Key operations in surface modeling include lofting between cross sections, sweeping along a path, and skinning

Applications span automotive and aerospace design, consumer electronics and industrial products, ship hulls and architectural surfaces,

Historically, surface modeling grew from Bezier and B-spline techniques in the 1960s and 1970s, with NURBS becoming

control
grids
and
knot
vectors
to
define
shape.
Subdivision
surfaces
provide
smooth
results
through
iterative
refinement,
while
implicit
or
hybrid
forms
can
be
used
for
certain
analysis
tasks.
Boundary
representation
(B-rep)
often
organizes
surfaces
into
patches
that
form
the
boundary
of
a
solid,
with
continuity
constraints
governing
how
adjacent
patches
meet.
multiple
curves
to
create
a
continuous
surface.
Editing
is
typically
achieved
by
moving
control
points,
refining
the
control
mesh,
or
adjusting
the
mathematical
parameters
to
alter
curvature.
Continuity
criteria,
such
as
C0
(positional),
C1
(tangent),
and
C2
(curvature)
continuity,
guide
the
smoothness
of
transitions
between
patches.
as
well
as
computer
graphics,
animation,
and
medical
imaging.
Surface
modeling
excels
at
achieving
aesthetically
pleasing,
high-quality
surfaces
and
is
often
used
in
tandem
with
solid
modeling
in
hybrid
design
workflows.
widely
adopted
in
the
1980s.
Developments
such
as
subdivision
surfaces
and
isogeometric
concepts
have
further
expanded
its
capabilities
and
interoperability
across
CAD
and
visualization
tools.