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nerfing

Nerfing is the practice in video games and competitive software of deliberately weakening a game element—such as a character, weapon, ability, or mechanic—to restore balance. A nerf reduces power, while the opposite process is called a buff. The origin of the term is uncertain, but it is commonly linked to the idea of making something less effective or dangerous, a notion reinforced by the soft, non-threatening connotation of Nerf toys.

Nerfs are implemented through updates, patches, or hotfixes and are typically described in patch notes. They

Common methods include reducing base stats (damage, health, range), lowering scaling with level or resources, increasing

Reception is mixed. Supporters argue nerfs keep games diverse and prevent dominance, while critics view them

Nerfing illustrates how balance work in games is an ongoing process, balancing player experience, competitive integrity,

may
follow
data
analysis,
player
feedback,
or
a
shift
in
the
meta
after
new
content
introduces
a
dominant
strategy.
Developers
sometimes
nerf
elements
to
curb
power
creep
or
to
maintain
fair
competition
across
modes
and
player
skill
levels.
costs,
extending
cooldowns,
or
removing
specific
interactions.
Changes
can
also
be
indirect,
altering
how
an
item
works
with
other
elements
or
restricting
availability
in
certain
modes.
Some
nerfs
are
rolled
out
gradually
to
lessen
disruption.
as
punishing
players
who
invested
in
certain
options.
If
the
nerf
is
too
sweeping
or
poorly
explained,
it
can
damage
trust.
Effective
balance
often
combines
measured
nerfs
with
follow-up
adjustments
based
on
ongoing
data
and
community
feedback.
and
content
progression.