nerfs
Nerf refers to a deliberate reduction in the effectiveness of a game element to rebalance play. The term is widely believed to originate from the Nerf brand of soft toys, used metaphorically to indicate making something less dangerous or impactful; it began appearing in gaming discourse in the late 1990s and early 2000s in online forums and patch notes. In practice, a nerf can target weapons, abilities, characters, or mechanics, reducing damage, range, cooldowns, resource costs, or other attributes.
Nerfs are typically deployed as part of a balance patch, hotfix, or seasonal rebalancing. The goal is
Reactions to nerfs range from acceptance to frustration, especially for players who invested time or resources
Nerfs occur across many genres, including first-person shooters, multiplayer online battle arenas, and role-playing games. They