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nerfs

Nerf refers to a deliberate reduction in the effectiveness of a game element to rebalance play. The term is widely believed to originate from the Nerf brand of soft toys, used metaphorically to indicate making something less dangerous or impactful; it began appearing in gaming discourse in the late 1990s and early 2000s in online forums and patch notes. In practice, a nerf can target weapons, abilities, characters, or mechanics, reducing damage, range, cooldowns, resource costs, or other attributes.

Nerfs are typically deployed as part of a balance patch, hotfix, or seasonal rebalancing. The goal is

Reactions to nerfs range from acceptance to frustration, especially for players who invested time or resources

Nerfs occur across many genres, including first-person shooters, multiplayer online battle arenas, and role-playing games. They

to
curb
overpowered
elements,
prevent
gating
strategies,
and
maintain
game
diversity
and
competitive
parity.
Implementations
vary
by
game
genre
but
commonly
involve
stat
reductions,
altered
scaling,
or
changes
to
how
an
ability
interacts
with
other
systems.
A
nerf
is
distinct
from
a
buff,
which
increases
power
to
correct
underperforming
elements.
in
the
affected
element.
Proponents
argue
that
nerfs
prevent
power
creep,
preserve
long-term
balance,
and
keep
the
meta
dynamic.
Critics
contend
that
nerfs
can
feel
punitive,
may
be
based
on
flawed
data,
and
occasionally
shift
problems
rather
than
solve
them,
prompting
follow-up
adjustments.
are
part
of
ongoing
balance
management
that
also
includes
buffs,
reworks,
and
changes
to
itemization.
Clear,
timely
patch
notes
help
players
understand
the
rationale
and
scope
of
the
change.