cooldowns
Cooldowns refer to a period after an action during which that action cannot be used again. They are a common mechanism in games and software systems to regulate how often a action can be repeated, shaping pacing, resource management, and strategic decision making. A cooldown is usually implemented as a timer tied to the ability, item, or feature.
In games, cooldowns come in several forms. A global cooldown applies a universal delay after many actions
User interfaces typically display cooldowns with numeric timers or progress bars, enabling players to anticipate when
Beyond gaming, cooldown concepts appear in software and services as rate limiting or throttling. After an action
Overall, cooldowns are a fundamental tool for managing frequency, balance, and progression across interactive systems.