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lasthitting

Lasthitting, or last hitting, is the act of delivering the killing blow to minions, neutral monsters, or other units in MOBA games to secure gold and experience. The term is most closely associated with games like Dota 2 and League of Legends, where the amount of gold a player earns depends on last-hits rather than simply dealing damage. The key idea is timing your attack so that your hit is the final damage that kills the unit, rather than a hit that would have killed it anyway by another source.

In practice, lasthitting is a core lane skill. Players strive to maximize their creep score (CS), the

Several factors influence lasthitting, including attack damage, attack speed, minion health, armor, and the presence of

Overall, lasthitting is foundational to the strategic economy of MOBA play, influencing item progression, power spikes,

total
number
of
minions
they
last-hit,
to
build
an
early
economic
advantage.
Denying—killing
or
severely
damaging
allied
minions
to
prevent
the
enemy
from
gaining
gold
from
them—is
a
related
tactic
in
some
games
and
contributes
to
lane
control.
The
rules
for
denying
vary
between
titles,
but
the
underlying
principle
is
to
reduce
the
opponent’s
resource
gain
while
maintaining
one’s
own.
enemy
harassment.
Players
often
combine
auto-attacks
with
abilities
to
secure
difficult
last-hits,
particularly
on
high-health
or
high-armor
targets.
Mastery
of
lasthiting
typically
requires
practice
in
dedicated
modes
or
early-game
lanes
to
refine
timing,
positioning,
and
wave
management.
and
lane
dynamics
throughout
a
match.