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lasthits

Lasthits, or last-hitting, is a core mechanic in many multiplayer online battle arena (MOBA) games. It refers to delivering the killing blow to an enemy unit—typically a minion or creep—to receive the game's gold reward and, depending on the title, experience. The practice is most visible during the laning phase, when players must farm minions while staying safe from opponents.

Execution hinges on timing and damage estimation. Players aim to deal the final blow at the moment

Last hitting is closely tied to the game’s economy. The gold earned from last hits buys items

Variations exist across titles. In some games, last hitting is the primary mechanic for acquiring lane gold

Practice and strategy often focus on improving timing, wave management, and safe farming. Players employ techniques

a
unit
would
otherwise
die
from
its
remaining
HP,
securing
the
gold
and
keeping
the
wave
in
a
favorable
position.
Missing
a
last
hit
can
reduce
income,
while
overcommitting
to
a
last
hit
can
expose
a
player
to
risk
from
opponents.
Effective
last
hitting
often
involves
managing
a
minion
wave,
trading
blows,
and
sometimes
using
abilities
or
items
to
finish
off
tough
creeps.
that
improve
a
hero’s
or
champion’s
health,
damage,
and
utility,
shaping
the
early-
to
mid-game
trajectory.
In
several
MOBAs,
there
is
also
a
deny
mechanic,
which
allows
a
player
to
kill
a
unit
to
prevent
the
enemy
from
receiving
gold
and
experience,
further
influencing
lane
dynamics.
and
specific
creep
types
have
different
gold
values.
In
others,
experience
distribution
and
deny
rules
differ,
altering
the
strategic
emphasis
of
farming.
Regardless,
last
hitting
remains
a
fundamental
skill
that
influences
lane
control,
item
timing,
and
overall
game
tempo.
such
as
attack
animation
timing,
using
abilities
to
secure
vulnerable
minions,
and
coordinating
with
supports
or
junglers
to
optimize
lane
income.