lasthiting
Lasthiting (also spelled last-hitting) is the act of delivering the killing blow to a target in a video game to secure its reward, usually gold and experience. The term is common in real-time strategy and multiplayer online battle arena games, where resources are scarce and distribution depends on who deals the final damage.
In practice, lasthiting requires timing and damage estimation. Players monitor a target’s health and their own
Common strategies include prioritizing high-value targets, using abilities to secure fragile kills, and practicing in dedicated
Related terms include last hit and creep score (cs), with deny playing a contrasting role in some
Impact and limitations: While lasthiting is a core mechanic, players must balance it with map awareness, objective