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lasthiting

Lasthiting (also spelled last-hitting) is the act of delivering the killing blow to a target in a video game to secure its reward, usually gold and experience. The term is common in real-time strategy and multiplayer online battle arena games, where resources are scarce and distribution depends on who deals the final damage.

In practice, lasthiting requires timing and damage estimation. Players monitor a target’s health and their own

Common strategies include prioritizing high-value targets, using abilities to secure fragile kills, and practicing in dedicated

Related terms include last hit and creep score (cs), with deny playing a contrasting role in some

Impact and limitations: While lasthiting is a core mechanic, players must balance it with map awareness, objective

attack
damage,
using
basic
attacks
or
abilities
to
bring
a
target
to
low
health
and
then
finishing
it
off
with
a
final
hit.
In
many
games,
landing
the
last
hit
on
minions
or
neutral
monsters
yields
gold
and
experience
for
the
killer,
while
certain
denominations
of
deny
mechanics
can
reduce
the
opponent’s
gains.
Efficient
lasthiting
also
involves
wave
management,
positional
control,
and
sometimes
sacrificing
a
safe
attack
to
preserve
presence
on
the
map.
modes
to
develop
rhythm.
Some
titles
allow
items
or
skills
to
increase
finishing
damage,
while
others
rely
on
attack
resets
or
animation
cancellations
to
improve
speed.
games.
In
many
communities
the
term
lasthiting
is
used
both
as
a
noun
(a
lasthit)
and
as
a
verb
(to
lasthit).
control,
and
team
coordination.
Overemphasis
on
last-hits
can
leave
a
player
vulnerable
to
ganks
or
poor
decision-making.