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autoattacks

Autoattacks, or basic attacks, are the most fundamental form of damage in many games, including role-playing games and multiplayer online battle arenas. They are the attacks performed by a character's weapon without spending a spell slot or ability. The timing of autoattacks is governed by an attack cadence driven by the character’s attack speed, base cooldowns, and any bonuses from items or buffs. Autoattacks can be melee or ranged, and their range is determined by the weapon and the game’s rules. Movement and animation can influence the effective timing, with some games allowing animation canceling, attack resets, or weaving techniques to improve DPS.

Autoattacks interact with several systems. On-hit effects can trigger additional damage, lifesteal may heal the attacker,

Players often optimize autoattacks through tactics like last-hitting minions for resources or currencies, or weaving abilities

and
critical
strikes
may
deal
amplified
damage.
Defensive
stats
such
as
armor
or
magical
resistance
reduce
autoattack
damage,
while
penetration
and
buffs
can
improve
it.
In
many
games,
weapon
quality,
character
level,
and
attack
speed
bonuses
from
gear
determine
the
base
damage
of
autoattacks.
Some
games
also
tie
autoattacks
to
procs
or
special
effects
that
activate
on
hit.
between
basic
attacks
to
maximize
damage
while
staying
mobile.
The
exact
role
of
autoattacks
varies
by
genre:
in
MOBA
and
many
RPG
contexts
they
are
a
primary
damage
source,
while
in
others
they
serve
to
support
more
powerful
abilities.
Designers
balance
autoattacks
with
defenses
and
abilities
to
create
varied
pacing
and
strategy.