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hittables

Hittables are objects in games and simulations that can be struck by attacks or impacts. They register hits via collision or damage events and respond with effects such as taking damage, breaking, or triggering animations. Not all objects are hittable; some are decorative or purely decorative or ephemeral and do not participate in combat or physics interactions.

Typical properties of hittables include a hitbox or collision shape, health or durability, and a damage response.

Examples span many genres: enemies and allies, destructible environmental objects such as barrels or walls, doors,

Implementation considerations include performance, precision of hitboxes, and synchronization in multiplayer. Visual and audio feedback such

Hittables
may
be
destructible
with
a
finite
health
bar,
or
non-destructible
but
still
capable
of
being
damaged
or
displaced.
Hit
registration
often
involves
attack
types,
invulnerability
frames,
armor,
and
damage
multipliers.
In
software,
hittables
are
commonly
flagged
with
a
damage
or
combat
state
and
assigned
collision
and
damage
rules
to
control
what
can
affect
them.
shields,
projectiles
that
can
be
intercepted,
and
vehicle
components.
Some
hittables
are
designed
to
be
damaged
by
specific
weapons
or
spell
types,
while
others
respond
identically
to
all
hits.
Designers
balance
response
timing,
force
feedback,
and
accessibility
to
ensure
clear
player
perception
of
hits.
as
particles,
sound,
and
screen
shake
help
convey
successful
hits.
Hittables
are
related
to
hitboxes,
hurtboxes,
interactables,
and
destructible
environments,
and
are
a
common
labeling
choice
in
game
development
documentation
to
indicate
objects
that
participate
in
combat
or
physical
gameplay.