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gamepads

A gamepad is a type of handheld video game controller designed primarily for console and PC games. It typically features symmetrical or asymmetrical layout with thumb-operated sticks, buttons, and shoulder controls, enabling one-handed or two-handed operation.

Design and input: Most gamepads include two analog sticks, a directional pad (D-pad), a set of face

Connectivity and standards: Gamepads may be wired or wireless. Common wired interfaces use USB, while wireless

Ergonomics and accessibility: Designs aim for comfortable grip and fatigue reduction across hours of play, with

History and impact: The gamepad emerged in the 1980s and became standard with Nintendo, Sony, and Microsoft

Usage and market: Widely used with consoles, PCs, and some mobile devices; supported by most major titles

buttons,
and
shoulder
buttons
(triggers
and
bumpers).
Some
models
include
extra
inputs
such
as
a
central
home
or
menu
button,
a
touchpad,
motion
sensors,
or
a
built-in
speaker.
Haptic
feedback
and
adaptive
triggers
are
present
on
some
newer
models.
use
Bluetooth
or
proprietary
radio
protocols.
On
Windows,
gamepads
typically
implement
HID,
with
popular
API
support
via
XInput
(for
Xbox-style
controllers)
or
DirectInput.
The
Xbox
controller
family
relies
on
XInput;
Sony's
DualShock
and
DualSense
use
a
combination
of
DirectInput
and
XInput
compatibility,
plus
their
own
features.
Many
third-party
controllers
exist.
variations
for
different
hand
sizes.
Accessibility
features
include
remappable
buttons,
oversized
inputs,
and
customizable
sensitivity.
consoles.
It
has
evolved
to
include
wireless
operation,
motion
input,
touch
controls,
and
advanced
haptics,
and
it
remains
central
to
modern
gaming
across
platforms.
and
emulation;
high
degree
of
customization
via
third-party
controllers
and
adapters.