emulation
Emulation is the process of reproducing the behavior of a computer system (the target) on another system (the host), enabling software and data designed for the target to run in a different environment. It aims to replicate the target’s processor instruction set, memory management, timing, and I/O to varying degrees of accuracy, often at the cost of performance.
Emulation supports preservation, compatibility, modernization, and research. It lets legacy software operate on current hardware and
Techniques include interpretation, where the emulator translates target instructions on the fly; dynamic recompilation or just-in-time
History and examples: Emulation has roots in arcade and mainframe preservation. Notable projects include MAME for
Legal and ethical considerations center on software ownership and rights to firmware and ROM images. While