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fourmovement

Fourmovement is a term used to describe a four-phase framework applied across disciplines such as design, education, performance, and organizational development. The concept treats work as a sequence of four movements that can be revisited and iterated rather than following a single, linear path. The four movements are commonly described as: Movement 1, Initiation and framing; Movement 2, Exploration and ideation; Movement 3, Development and refinement; Movement 4, Assessment and iteration. Each movement encompasses a typical set of activities: Movement 1 focuses on clarifying purpose, stakeholders, constraints, and success criteria; Movement 2 emphasizes research, divergent thinking, prototyping, and feedback; Movement 3 concentrates on converging on solutions, testing, and refinement; Movement 4 centers on evaluation, learning, and deciding whether to iterate, scale, or conclude.

Applications of fourmovement vary by field but share a goal of structured collaboration and ongoing improvement.

Origins of the term are informal, arising in practitioner writings, workshops, and online discussions rather than

See also: PDCA cycle, design thinking, agile methodology, iterative design.

In
product
design,
it
can
guide
sprint
cycles
and
iterative
development;
in
theatre
or
dance,
it
can
outline
rehearsal
and
staging
phases;
in
education,
it
supports
project-based
learning
and
cyclical
assessment.
Variants
of
the
framework
exist,
with
different
labels
for
the
movements
or
emphasis
on
specific
activities,
but
the
common
thread
is
an
emphasis
on
iteration
and
stakeholder
feedback
rather
than
a
fixed
end
point.
from
a
formal
methodology.
As
a
concept,
fourmovement
is
often
compared
with
other
four-phase
models
such
as
PDCA
(Plan–Do–Check–Act)
and
design
thinking,
and
critics
note
that
it
can
overlap
with
existing
frameworks
or
become
vague
if
not
grounded
in
concrete
practices.
Proponents
argue
that
the
explicit
four-part
structure
helps
teams
coordinate
efforts
and
track
progress
across
cycles.