drawfloat
Drawfloat is a term used in computer graphics and graphics programming to describe an approach or API that emphasizes the use of floating-point coordinates and values for drawing operations. It is not a formal standard, but rather a descriptive label applied in documentation and code examples to contrast with fixed-point or integer-based drawing methods. In practice, drawfloat refers to rendering workflows that rely on sub-pixel precision and high-precision color and geometry.
Drawfloat aims to improve positional accuracy, anti-aliasing, and color fidelity by using floating-point numbers for coordinates,
- Coordinates and measurements are stored as floats, enabling sub-pixel positioning and smooth transformations.
- Rasterization and clipping operate on floating-point values before final conversion to pixels.
- Color values may also be handled in floating-point form to support high dynamic range and precise
- Performance depends on hardware and library optimizations for floating-point math.
- Libraries and APIs that accept or expose floating-point drawing primitives, paths, or transforms may be described
- Some codebases use the term informally to indicate that a drawing call preserves float precision through
Drawfloat is not a universally defined term, so semantics vary by library. When encountering it, consult
Floating-point arithmetic, Sub-pixel rendering, Anti-aliasing, Vector graphics, Rasterization.