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debuff

A debuff is a negative status effect applied to a character or unit in many games and tabletop role-playing systems. It reduces the target’s abilities or otherwise hinders performance, contrasting with buffs, which enhance capabilities. Debuffs can affect statistics, actions, defenses, or the target’s susceptibility to damage.

Common forms include stat reductions (lowering attack, defense, speed, accuracy, or evasion), control or restriction effects

Debuffs typically have finite durations, after which the target returns to normal unless renewed. Removal methods

Strategic play often centers on managing debuffs: applying them to hinder opponents, shielding allies from debuffs,

The concept is widespread across video games, including role-playing games, massively multiplayer online games, and MOBAs,

(stun,
sleep,
silence,
disable),
and
condition-based
penalties
(poison
or
burn)
that
deal
damage
over
time
or
hinder
healing.
Some
debuffs
increase
the
target’s
vulnerability
to
damage
or
to
additional
debuffs.
Debuffs
can
be
single-target
or
area-of-effect,
and
rules
about
stacking,
duration,
and
mutual
exclusivity
vary
by
game.
include
cleansing
or
dispelling
abilities,
items,
or
spells,
or
natural
expiration.
Some
games
grant
debuffs
resistance
or
immunity,
either
always
or
after
acquiring
certain
gear
or
skills.
or
using
cleansing
to
recover
from
them.
User
interfaces
commonly
display
active
debuffs
with
icons
and
timers
to
aid
decision-making.
as
well
as
tabletop
RPGs,
where
debuffs
describe
any
negative
condition
placed
on
a
character.
Debuffs
add
tactical
depth
by
creating
counters
and
forcing
players
to
allocate
resources
to
mitigation
and
recovery.