Home

allinput

Allinput is a conceptual model used in human–computer interaction and software architecture to describe a unified input layer that aggregates signals from multiple devices and modalities into a single, coherent stream of events. It is not a single standardized standard, but a design pattern discussed in literature and practice to simplify input handling across platforms and devices.

In an allinput architecture, input sources such as keyboards, mice, touchscreens, game controllers, voice interfaces, gesture

Normalization is a core aspect of allinput, as it handles differences in timing, sampling rates, coordinate

Common use cases include cross-platform applications, video games, accessibility tools, and immersive environments where users switch

See also human–computer interaction, event-driven programming, input device, accessibility technology.

sensors,
eye-tracking,
and
other
specialized
controllers
are
collected
by
a
central
component
often
referred
to
as
an
input
bus
or
input
manager.
This
component
normalizes
disparate
event
formats
into
a
common
schema,
typically
including
fields
such
as
event
type,
source,
value,
timestamp,
and
context.
The
normalized
events
are
then
routed
to
higher-level
layers,
such
as
action
binders,
context
evaluators,
and
application
logic.
spaces,
and
input
semantics.
The
system
may
also
implement
input
fusion,
prioritization
rules,
conflict
resolution,
and
device-agnostic
mappings
so
that
the
same
action
can
be
triggered
by
different
devices
with
consistent
behavior.
between
input
modalities.
Benefits
include
consistent
input
handling,
easier
remapping,
and
improved
accessibility;
drawbacks
can
include
added
complexity,
potential
latency,
and
privacy
considerations
when
collecting
broad
input
data.