allinput
Allinput is a conceptual model used in human–computer interaction and software architecture to describe a unified input layer that aggregates signals from multiple devices and modalities into a single, coherent stream of events. It is not a single standardized standard, but a design pattern discussed in literature and practice to simplify input handling across platforms and devices.
In an allinput architecture, input sources such as keyboards, mice, touchscreens, game controllers, voice interfaces, gesture
Normalization is a core aspect of allinput, as it handles differences in timing, sampling rates, coordinate
Common use cases include cross-platform applications, video games, accessibility tools, and immersive environments where users switch
See also human–computer interaction, event-driven programming, input device, accessibility technology.