X3DAudio
X3DAudio is a software library that provides three-dimensional audio positioning for applications using Microsoft’s DirectX audio stack. It computes how sounds in a virtual 3D space should be rendered for a listener, producing a specialized channel matrix and DSP settings that feed into the output mix. The library supports features such as Doppler shift, distance-based attenuation, and directional sound cones, enabling more realistic spatial audio without implementing a full 3D audio engine from scratch.
The core concept of X3DAudio centers on a listener and one or more sound sources. The listener
Usage generally involves creating an X3DAUDIO_HANDLE, populating listener and source structures, and calling the X3DAudioCalculate function