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DirectX

DirectX is a collection of application programming interfaces (APIs) for multimedia and game programming on Microsoft platforms. It provides low-level access to video, audio, input stages, and other capabilities, enabling developers to create high-performance games and rich media applications for Windows and Xbox consoles.

History and scope: First released in 1995 to standardize Windows game development and replace aging APIs. The

Key components: Direct3D handles real-time 3D rendering; Direct2D for 2D graphics; DirectWrite for text rendering; DirectCompute

Platforms and ecosystem: DirectX is integrated into Windows and is also used by the Xbox family of

Impact: DirectX remains a central API suite for Windows game development and multimedia applications.

DirectX
family
includes
Direct3D
for
3D
graphics,
as
well
as
other
components
that
handle
2D
rendering,
audio,
input,
and
networking
in
earlier
eras.
Over
time,
DirectX
has
evolved
through
multiple
versions,
with
Direct3D
becoming
the
primary
3D
API
and
the
introduction
of
low-level,
explicit-resource-management
features
in
DirectX
12.
for
general-purpose
GPU
work;
DXGI
for
graphics
infrastructure;
DirectInput
and
DirectSound
were
used
for
input
and
audio
in
earlier
eras,
with
newer
multimedia
components
like
XInput
and
XAudio2
taking
over
in
many
scenarios.
The
DirectX
shader
language
(HLSL)
enables
programmable
pipelines;
DirectX
12
introduces
low-level
control,
multi-threading,
and
explicit
resource
management,
while
DirectX
Raytracing
(DXR)
adds
hardware-accelerated
ray
tracing.
consoles.
The
DirectX
End-User
Runtime
and
the
DirectX
Software
Development
Kit
(SDK)
provide
headers,
libraries,
and
documentation
for
developers.