X3DAudioCalculate
X3DAudioCalculate is a function in the X3DAudio library, part of Microsoft's DirectX audio stack. It performs real-time 3D audio calculations to determine how a sound source (emitter) should be rendered for a given listener, taking into account position, velocity, orientation, and the surrounding 3D audio model. The function is commonly used with XAudio2 to produce spatialized audio effects such as directional panning, distance attenuation, and Doppler shifts.
The core purpose of X3DAudioCalculate is to translate the geometric relationship between a listener and an
Usage and context: developers call X3DAudioCalculate once per emitter per frame (or as needed) to refresh the