Wireframing
Wireframing is a design technique used in user experience (UX) and product development to plan the structure and layout of a digital interface. A wireframe is a simplified, schematic representation that focuses on information hierarchy, content placement, and interaction, rather than visual aesthetics.
Purpose: wireframes establish the arrangement of elements such as headers, navigation, content blocks, and controls; illustrate
Process: wireframing typically begins with user research and information architecture, followed by sketches or low-fidelity wireframes.
Types and distinctions: low-fidelity wireframes use rough boxes and placeholders; mid- to high-fidelity wireframes introduce more
Elements and conventions: grids, placeholder text, boxes for images, navigation menus, footers, and action controls. Annotations
Tools and deliverables: common tools include Figma, Sketch, Adobe XD, and Balsamiq. Deliverables are screen sets,
Limitations and practices: wireframes omit typography, color, and polish by design; they should be treated as