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Wireframing

Wireframing is a design technique used in user experience (UX) and product development to plan the structure and layout of a digital interface. A wireframe is a simplified, schematic representation that focuses on information hierarchy, content placement, and interaction, rather than visual aesthetics.

Purpose: wireframes establish the arrangement of elements such as headers, navigation, content blocks, and controls; illustrate

Process: wireframing typically begins with user research and information architecture, followed by sketches or low-fidelity wireframes.

Types and distinctions: low-fidelity wireframes use rough boxes and placeholders; mid- to high-fidelity wireframes introduce more

Elements and conventions: grids, placeholder text, boxes for images, navigation menus, footers, and action controls. Annotations

Tools and deliverables: common tools include Figma, Sketch, Adobe XD, and Balsamiq. Deliverables are screen sets,

Limitations and practices: wireframes omit typography, color, and polish by design; they should be treated as

how
a
user
would
navigate
between
screens;
and
facilitate
early
feedback
from
stakeholders
and
users
before
investing
in
detailed
visuals.
These
can
be
created
on
paper
or
in
digital
tools
and
are
iterated
based
on
feedback.
As
fidelity
increases,
intermediate
wireframes
may
become
clickable
prototypes
or
annotated
guides
for
developers.
precise
layout
and
annotations
but
stop
short
of
final
visuals.
Some
teams
distinguish
wireframes
from
mockups
(visual
design)
and
prototypes
(interactive).
describe
behavior,
responsive
states,
and
data
requirements.
Consistency
across
screens
supports
usability
and
information
architecture.
user
flows,
and
documentation
with
annotations
or
specifications
for
design
and
development.
living
documents
that
evolve.
Best
practices
include
involving
stakeholders,
testing
with
users
on
early
drafts,
and
considering
accessibility
and
responsive
layouts.