SSRIk
SSRIk is a class of inverse kinematics methods designed for real-time animation and robotics, focused on computing joint configurations that bring one or more end-effectors to target positions while honoring joint limits and other constraints. The approach emphasizes computational efficiency and stability, making it suitable for interactive applications such as character animation in games and real-time control of robotic manipulators.
Conceptually, SSRIk combines analytical insight with subspace optimization. A core idea is to solve the IK
Algorithmically, SSRIk typically iterates a damped least-squares or Jacobi/Gauss-Newton update within the chosen subspace. A Jacobian
Applications of SSRIk span character rigging in real-time engines, teleoperation, and VR/AR interaction where fast, stable
Limitations include potential artifacts under large displacements and sensitivity to subspace choice and weighting. Ongoing research