Rasteria
Rasteria is a term used in computer graphics to describe the domain of rasterization techniques that convert vector or geometric descriptions into pixel-based images. It serves as an umbrella for algorithms and pipeline methodologies rather than a single formal standard.
The name derives from raster, the grid of picture elements, with the -ia suffix indicating a field
Core concepts include processing input primitives such as points, lines, and triangles. Rasterization computes pixel coverage
A typical Rasteria pipeline comprises vertex processing, primitive assembly, rasterization, fragment shading, and pixel write-out. Pipelines
Applications include real-time rendering for games and UI, as well as image synthesis where speed is prioritized.
Related approaches include hybrid renderers that combine rasterization with ray tracing and tile-based techniques used in
Related topics include rasterization, rendering pipelines, texture mapping, and anti-aliasing.