Home

Polypaint

Polypaint is a digital painting technique and a feature of the ZBrush software by Pixologic. It allows artists to paint color directly onto a 3D model's surface, storing color data on the model's polygons or vertices rather than in a separate texture map. This means painting can be performed without an existing UV layout and can be used to establish base colors, patterns, or texture cues during sculpting and concepting. The color information resides in the model as vertex color data (RGB values) and can be edited with standard painting brushes, alphas, and masking tools. Polypaint can be applied to models at various subdivision levels and across multiple subtools, enabling detailed color work on high-poly sculptures.

To convert polypaint into typical texture maps for games and renders, artists bake the color data into

a
texture
map.
ZBrush
provides
options
such
as
creating
a
texture
map
from
polypaint
or
exporting
polypaint
data
for
baking
in
external
software.
Because
polypaint
stores
data
per
vertex,
the
quality
of
the
resulting
texture
depends
on
mesh
density
and
UV
quality.
Polypaint
is
often
used
in
pipelines
where
UVs
are
created
later,
or
where
artists
want
to
visualize
color
directly
on
topology
before
generating
textures.
It
can
also
be
used
to
transfer
color
to
other
apps
through
vertex
colors
or
by
baking
to
textures.