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highpoly

Highpoly refers to 3D models with a high polygon count, created to capture fine geometric detail that would be impractical for real-time rendering. High-poly models are common in film visual effects, product visualization, and still renders, where processors and memory can be devoted to complex geometry and shading.

Typical workflow involves sculpting a high-resolution mesh in software such as ZBrush or Mudbox, often reaching

For real-time applications like video games, the high-poly asset is paired with a low-poly version through retopology

Quality depends on bake accuracy, UV layout, and shading. Issues such as seams, normal map artifacts, or

High-poly workflows are complemented by mid-poly and low-poly approaches, and are increasingly supported by hardware advances

millions
of
polygons.
The
high-poly
model
is
used
as
the
source
of
detail
for
texture
baking
and
can
be
used
to
generate
displacement,
normal,
and
ambient
occlusion
maps
that
convey
detail
on
much
simpler
geometry.
or
decimation.
The
low-poly
mesh,
combined
with
the
baked
texture
maps,
approximates
the
high-poly
surface
while
maintaining
performance.
This
distinction
between
high-poly
and
low-poly
is
central
to
many
pipelines.
displacement
inaccuracies
can
arise
if
topology
or
bake
settings
are
poorly
managed.
and
advanced
sculpting
tools.
They
remain
essential
for
achieving
realism
in
scenes
where
geometry
alone
or
texture
detail
drives
visual
fidelity.