highpoly
Highpoly refers to 3D models with a high polygon count, created to capture fine geometric detail that would be impractical for real-time rendering. High-poly models are common in film visual effects, product visualization, and still renders, where processors and memory can be devoted to complex geometry and shading.
Typical workflow involves sculpting a high-resolution mesh in software such as ZBrush or Mudbox, often reaching
For real-time applications like video games, the high-poly asset is paired with a low-poly version through retopology
Quality depends on bake accuracy, UV layout, and shading. Issues such as seams, normal map artifacts, or
High-poly workflows are complemented by mid-poly and low-poly approaches, and are increasingly supported by hardware advances