Grafiikkarenderöinti
Grafiikkarenderöinti, or graphics rendering in English, is the process of generating an image from a model or data. In computer graphics, this involves taking a description of a scene, such as geometric shapes, textures, lighting, and camera position, and calculating what the final image should look like. This process is fundamental to creating visual content for a wide range of applications, including video games, films, architectural visualizations, and scientific simulations.
The rendering pipeline typically involves several stages. First, the scene description is processed. This often includes
There are two primary approaches to graphics rendering: real-time rendering and offline rendering. Real-time rendering aims