GamingEngines
GamingEngines are software frameworks designed to enable developers to create, render, and deploy interactive games across multiple platforms. They provide a real-time rendering pipeline, physics simulation, scripting, asset management, animation, audio, input handling, and a scene graph.
They typically include a development environment, tools for asset pipelines, debugging, profiling, and packaging, and aim
Rendering capabilities vary, often covering rasterization and, in some cases, ray tracing. Physics typically includes rigid
Scripting is commonly in languages such as C#, C++, or Python, with some engines offering visual scripting
Notable engines include Unity, Unreal Engine, Godot, and CryEngine. Unity is known for cross-platform development and
Engine choice influences development speed, performance, licensing, and ecosystem, including asset stores, plug-ins, and community support.