The concept of GTXRTX emerged in the early 2020s as mid‑tier gamers sought to upgrade their rigs without investing in a full RTX build. By leveraging an older GTX card for base rendering and feeding its output into an RTX card for advanced visual enhancement, the dual‑GPU setup could provide higher frame rates and better image quality than a single, lower‑end RTX unit. It also made ray tracing more accessible to those who could not afford the high price of the newest RTX cards.
Performance gains from GTXRTX setups vary substantially. The primary bottleneck is often the PCI‑Express bandwidth between the two GPUs and the driver support for coordinating resources. NVIDIA’s driver stack, however, includes a feature called “Linked Multi‑GPU” that can manage workload distribution between different series, though it is not optimized for mixed‑generation pairs. As a result, users typically report improvements of 10–30 % in specific titles that are heavily reliant on AI upscaling, while other games see negligible or negative impact.
In commercial contexts, the GTXRTX model has been adopted by boutique PC builders who offer affordable gaming rigs that can be upgraded incrementally. Retailers sometimes package a GTX chipset with an RTX add‑on card and a special bundle price, arguing that the combined package delivers a pragmatic balance between cost and performance.
The future of GTXRTX appears limited. With NVIDIA’s recent roadmap prioritizing full‑GPU solutions, the need for mixed‑generation stacks is diminishing. Nonetheless, the GTXRTX example remains a useful case study in hardware interpolation, demonstrating how legacy infrastructure can be repurposed to accommodate emerging graphics technologies.