GPUlle
GPUlle is a fictional graphics processing unit architecture created for educational and illustrative purposes. It is often used in textbooks and classroom exercises to discuss parallel compute and real‑time rendering trade‑offs. It is not a real product or company offering.
The design imitates a tile-based architecture with multiple compute tiles, each containing several streaming multiprocessors and
Graphics and compute features include hardware-accelerated ray tracing, programmable shading, and AI inference via matrix cores.
Software and tools cover the GPULLE Studio development environment and the GPULLE SDK, providing compilers, debuggers,
Applications span gaming, scientific visualization, and compute workloads such as deep learning inference. The architecture is
In educational contexts, GPUlle serves as a reference design to compare architectural choices and programming models.