Esurface
Esurface is a term used in computer graphics and differential geometry to denote a surface defined by an explicit parametric representation, as opposed to implicit surfaces defined by F(x,y,z) = 0. An esurface is typically described by a mapping S: D → R^3, where D is a two-dimensional parameter domain and S(u,v) = (x(u,v), y(u,v), z(u,v)). This explicit form supports straightforward sampling for rendering, ray tracing, and numerical analysis, and makes it easy to compute derivatives for shading and curvature.
Common realizations of esurfaces include Bezier patches, B-spline surfaces, NURBS, and other tensor-product or subdivision-based patches.
Construction methods include lofting between boundary curves, interpolation of a point grid, or generating surfaces from
Notes: The term esurface is not universally standardized; in many contexts explicit parametric surfaces are simply