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videogaming

Videogaming refers to the act of playing electronic games, typically using a display and input devices such as controllers, keyboards, touchscreens, or motion sensors. Games can be distributed on physical media or downloaded from digital storefronts, and they span a wide range of genres, styles, and platforms. The term encompasses both single-player and multiplayer experiences.

Early experiments in interactive digital games began in the mid-20th century, with programs like Spacewar! (1962).

Modern videogaming occurs on consoles, personal computers, handheld devices, and mobile phones. Genres range from action,

Videogaming constitutes a major entertainment industry with global revenues from software sales, subscriptions, hardware, and services.

Emerging areas include virtual and augmented reality, cross-platform play, and accessibility improvements. Cloud gaming and streaming

Arcade
cabinets
gained
popularity
in
the
1970s
and
1980s,
followed
by
home
consoles
from
Atari,
Nintendo,
and
Sega.
Personal
computer
gaming
grew
alongside
graphical
capabilities
and
online
connectivity,
while
mobile
phones
and
app
stores
expanded
reach
in
the
late
2000s.
In
recent
decades
cloud
gaming
and
streaming
have
broadened
access
and
changed
distribution
and
play
patterns.
adventure,
and
role-playing
to
simulation,
strategy,
sports,
puzzle,
and
fighting.
The
rise
of
independent
developers
and
digital
storefronts
has
increased
the
diversity
of
titles
available,
including
smaller-budget
and
experimental
games.
Major
publishers,
developers,
and
platforms
compete
in
a
dynamic
market,
while
community-driven
ecosystems
support
modding,
user-generated
content,
and
esports.
Streaming
platforms
enable
live
broadcasts
of
play
and
have
helped
popularize
competitive
gaming
and
online
communities.
Debates
around
effects
on
youth,
labor
practices,
and
representation
influence
policy
and
industry
standards.
reduce
hardware
barriers,
while
advancements
in
AI,
physics,
and
graphical
fidelity
push
the
boundaries
of
realism.
The
cultural
footprint
of
videogaming
extends
to
fan
work,
media
adaptations,
and
education.