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spectacledriven

Spectacledriven is a term used in speculative design and futurist discourse to describe systems, processes, or cultures that are guided predominantly by wearable display technology, especially augmented-reality spectacles. In a spectacledriven paradigm, inputs captured by smart eyewear—such as gaze, head movements, or environmental cues—shape automation, interfaces, and decision-making, effectively placing perceptual data at the center of operation.

Origin and usage: The word blends spectacle and driven to convey the idea of a world oriented

Applications: In practice, spectacledriven approaches appear in augmented-navigation systems that guide users through real-time overlays; industrial

Critiques and considerations: Debates focus on privacy, cognitive load, and dependency on a single modality of

See also: augmented reality, wearable computing, human-in-the-loop, perceptual computing, user experience design.

around
visual
augmentation.
It
emerged
in
design
fiction
and
academic
discussions
in
the
early
2010s
and
has
since
appeared
in
analyses
of
AR-enabled
work,
learning
environments,
and
city-scale
sensing.
settings
where
workers'
vision
and
attention
steer
robotic
helpers;
education
and
training
that
tailor
content
to
what
learners
see
and
do;
and
media
that
respond
to
viewer
gaze
to
alter
narrative
or
interface.
input,
as
well
as
potential
biases
in
software
that
interprets
gaze
and
intention.
Proponents
argue
it
can
enhance
efficiency
and
accessibility
when
designed
with
safeguards
and
inclusivity
in
mind.