Home

singlestepping

Singlestepping, in computing, refers to the practice of executing a program one instruction at a time. This granular control is mainly used for debugging, education, and detailed observation of how code progresses and how the state of the system changes after each instruction.

How it works

Most hardware and software debuggers implement single-step by invoking a trap or pause after the execution

Applications and limitations

Singlestepping is valuable for understanding control flow, tracking the origin of bugs, and teaching low-level concepts.

Examples and terminology

In many debuggers, stepping commands include options to step into a function or step over a call;

See also

Single-step execution, Debugging, Step-over, Step-into.

of
a
single
instruction.
On
hardware,
a
debug
or
trap
flag
in
the
processor
state
may
cause
a
debug
exception
to
be
raised
after
each
instruction,
transferring
control
to
the
debugger.
Some
architectures
provide
a
dedicated
single-step
instruction.
In
software
simulators
and
emulators,
the
interpreter
or
execution
engine
can
be
configured
to
run
exactly
one
instruction
and
then
halt
for
inspection.
It
reveals
exact
register
values,
memory
changes,
and
instruction
effects.
However,
it
introduces
overhead
and
can
alter
timing,
especially
in
multi-threaded
or
real-time
contexts.
Some
instructions
have
side
effects
or
take
multiple
micro-operations
that
may
not
be
visible
in
a
straightforward
one-instruction
view.
In
practice,
developers
may
combine
single-stepping
with
breakpoints,
watchpoints,
and
higher-level
debugging
features
to
balance
detail
and
performance.
a
variant
often
specifically
named
for
one-instruction
execution
is
called
single-step
or
step-instruction.
Common
tools
provide
commands
such
as
step,
step
over,
and
step
into
to
manage
execution
flow
at
different
granularities.