servicegames
Service games, also known as live service games or games as a service, are video games designed to be maintained and expanded long after their initial release. They rely on ongoing content updates, social features, and continuous online connectivity to keep players engaged over time rather than presenting a finished, one-off product.
Common features include regular content drops such as new missions, maps, or story chapters; time-limited events
The business model aims to maximize player lifetime value through sustained engagement and recurring revenue. Metrics
Design and development considerations focus on cadence, balance, and content quality, as well as moderation, anti-cheat
Historically, the term should not be confused with Service Games, a separate 1960s company that helped establish