Home

MMOs

Massively multiplayer online games (MMOs) are video games in which a large number of players interact within a persistent virtual world. The game world continues to exist and evolve even when individual players log off, and players share space, items, and social structures within it. MMOs typically feature character progression through levels or skills, a quest or goal system, and a variety of activities such as combat, exploration, crafting, and player cooperation or competition.

MMOs are a broad category that includes MMORPGs (the largest subgroup), MMO shooters, MMORTS, and sandbox or

Technical aspects: built on centralized or distributed servers, sometimes split into shards or regions; latency and

History and examples: early MUDs and virtual worlds led to graphical MMOs, with Ultima Online (1997) and

social
MMOs.
Common
elements
include
large-scale
environments,
instanced
dungeons
or
raids,
guilds
or
clans,
and
economies
driven
by
player
trade.
Gameplay
can
emphasize
PvE,
PvP,
or
both.
The
player
community
is
often
a
major
aspect,
with
in-game
chat,
markets,
and
social
features.
bandwidth
influence
experience;
scalable
server
architectures,
housing,
economies.
Business
models
vary:
subscription-based,
buy-to-play,
or
free-to-play
with
microtransactions;
some
use
hybrid
approaches;
monetization
can
affect
design
and
balance.
EverQuest
(1999)
as
milestones.
World
of
Warcraft
(2004)
popularized
the
genre;
in
recent
years,
Final
Fantasy
XIV
and
Guild
Wars
2
have
sustained
large
populations.
Other
notable
titles
include
EVE
Online
and
RuneScape.
MMOs
continue
to
evolve
with
cross-platform
play
and
evolving
monetization
practices,
while
communities
and
ongoing
development
shape
endgame
content
and
the
life
cycle.