buytoplay
Buy-to-play is a video game monetization model in which players pay an upfront, one-time fee to acquire the base game. After purchase, they can typically access the core content without a mandatory ongoing subscription. Revenue from the title may then come from optional expansions, downloadable content, and in-game microtransactions that are not required to play the game.
Buy-to-play is contrasted with free-to-play, where the game is free to start and monetized through microtransactions,
Historical context: Buy-to-play gained prominence in PC role-playing and online games in the 2000s as an alternative
Advantages of buy-to-play include a known upfront cost and no ongoing payments, which can appeal to players
See also: free-to-play, subscription model, microtransactions, DLC, expansion.