resourcebuffers
Resourcebuffers are data structures used to manage the availability, lifecycle, and reuse of resources within a software system. Rather than holding raw data, resourcebuffers store resource descriptors, handles, or references to resources such as objects, memory blocks, file handles, or GPU resources. They serve to decouple producers and consumers by providing a stash of ready-to-use resources that can be acquired, used, and released in a controlled manner.
In practice, resourcebuffers are often implemented as queues or pools. Common patterns include circular buffers, linked
Use cases span various domains. In multimedia pipelines, a resourcebuffer might hold frame buffers or codec
Design considerations include capacity planning, backpressure handling, and lifecycle management to avoid resource leaks or fragmentation.