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puzzleplatforming

Puzzle-platforming is a video game genre that blends platforming traversal with integrated puzzle solving. In puzzle-platformers, players must advance by solving environmental or mechanical puzzles that require logical thinking, timing, and mastery of character abilities. The puzzles are typically tied to movement and level layout, rather than presented as separate mini-games, and level design often teaches players through exploration and experimentation.

Core mechanics include interacting with switches and levers to alter the environment, manipulating movable objects, using

Design considerations focus on clear feedback, accessible rules, and careful pacing. A successful puzzle-platformer teaches its

History and examples: The Lost Vikings (1992) helped establish the concept by requiring players to manage distinct

portals
or
gravity-
or
time-based
effects,
and
solving
physics-based
challenges.
Many
titles
require
players
to
use
multiple
abilities—such
as
double
jumping,
wall
jumping,
or
shifting
gravity—and
to
plan
sequences
of
actions
to
reach
the
exit
or
unlock
new
areas.
mechanics
gradually,
rewarding
experimentation
while
minimizing
tedious
trial-and-error.
Visual
cues,
sound
design,
and
consistent
controls
help
players
infer
how
mechanics
work,
while
level
design
often
scaffolds
increasingly
complex
puzzles
within
a
single
run.
characters
with
different
abilities
to
solve
levels.
The
genre
gained
prominence
in
the
indie
scene
with
Braid
(2008),
which
centers
on
time
manipulation;
Limbo
(2010),
Fez
(2012),
and
Inside
(2016)
refined
atmosphere
and
puzzle
design
in
2D.
VVVVVV
(2010)
popularized
gravity-flipping
as
a
core
mechanic,
and
a
broader
range
of
titles
continue
to
blend
exploration
with
clever
puzzle
design
in
both
2D
and
3D
forms.