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The producer-consumer pattern is a concurrency design pattern that decouples work creation from work processing by using a shared buffer and synchronization between producer threads and consumer threads. Producers generate items and place them into the buffer, while consumers remove and process items from the buffer. This separation allows production and consumption to proceed at different rates and helps improve overall throughput in multi-threaded applications.
In typical implementations, a bounded buffer is used along with synchronization primitives such as mutexes and
Key considerations include support for multiple producers and multiple consumers, potential deadlocks or starvation, and the
Common use cases include data processing pipelines, logging and monitoring systems, task queues, and event-driven architectures